ystudio3d Posted 2 hours ago Share Posted 2 hours ago Hi everyone, I’m releasing a version of my personal Hash Dice script (OMEGA v7) as a gift to the community. This engine is the result of applying my 5 years of algorithmic trading experience to high-variance gaming environments. Important Disclaimer: Gambling involves significant risk. This script is based on my personal research and testing. It is not a guarantee of profit. Use it at your own risk and only with capital you can afford to lose. The Logic Behind OMEGA v7: Instead of a blind betting pattern, this script uses a State Machine to navigate through different phases of a session: GHOST Phase: Runs 0.0001 bets to analyze the seed and wait for a specific setup. HUNT Phase: Enters active betting once the setup is detected, using Bet Jitter to vary the bet size slightly for better account protection. The Vault (Trailing-Stop): Once a profit target is hit, the script activates a trailing stop-loss, "locking" gains and moving the exit floor upward as you win. Cooldown: Forced rest periods between sessions to maintain engine stability. Test Run Results (See Attached Screenshot): This screenshot demonstrates a stability run of nearly 12,000 autonomous rounds. You can see the engine successfully navigating drawdowns and recovering using the trailing logic. Total Rounds: 11,921 (Wins: 5881 / Losses: 6040) Wagered Volume: $397.38 Net Profit: $39.07 The Code: var config = { hunt_bet: { label: "Hunt Bet", value: 0.02, type: "number" }, hunt_pay: { label: "Hunt Payout", value: 10.00, type: "number" }, trail: { label: "Trail Amount", value: 0.30, type: "number" }, trail_act: { label: "Trail Activate", value: 0.50, type: "number" }, hard_sl: { label: "Hard Stop Loss", value: 1.00, type: "number" }, hunt_max: { label: "Max Hunt", value: 20, type: "number" }, cooldown: { label: "Cooldown Rounds",value: 50, type: "number" }, max_loss: { label: "Kill Switch $", value: 3.00, type: "number" }, ghost_min: { label: "Ghost Min", value: 5, type: "number" }, ghost_max: { label: "Ghost Max", value: 10, type: "number" }, hit_ghost_min:{label: "Hit Ghost Min", value: 2, type: "number" }, hit_ghost_max:{label: "Hit Ghost Max", value: 5, type: "number" }, bet_jitter: { label: "Bet Jitter %", value: 20, type: "number" }, initial_bal:{ label: "Balance", value: currency.amount, type: "number" } }; var total = 0, sess = 1, sW = 0, sL = 0, rd = 0; var sn = 0, pk = 0, g = 0, hN = 0, hits = 0; var trailOn = false; var mode = 'GHOST'; var coolLeft = 0; var ghostTarget = 8; function randGhost(isAfterHit) { var lo, hi; if (isAfterHit) { lo = config.hit_ghost_min.value; hi = config.hit_ghost_max.value; } else { lo = config.ghost_min.value; hi = config.ghost_max.value; } return Math.floor(Math.random() * (hi - lo + 1)) + lo; } function jitter(base) { var pct = config.bet_jitter.value / 100; var mult = 1 + (Math.random() * 2 - 1) * pct; var b = base * mult; return Math.round(Math.max(0.0001, b) * 10000) / 10000; } function startSession() { sn = 0; pk = 0; g = 0; hN = 0; hits = 0; trailOn = false; mode = 'GHOST'; ghostTarget = randGhost(false); log.info("S" + sess + " START | Ghost:" + ghostTarget + " | Total:" + total.toFixed(4) + " W:" + sW + " L:" + sL); } function startCooldown() { coolLeft = config.cooldown.value + Math.floor(Math.random() * 20); mode = 'COOL'; log.info("COOLDOWN " + coolLeft + " rounds..."); } function main() { ghostTarget = randGhost(false); log.info("OMEGA v7 AUTO | x" + config.hunt_pay.value + " trail:" + config.trail.value); game.onBet = function() { rd++; var B = config.hunt_bet.value; var T = config.hunt_pay.value; var TRAIL = config.trail.value; var TACT = config.trail_act.value; var SL = config.hard_sl.value; var HMAX = config.hunt_max.value; var KILL = config.max_loss.value; if (total <= -KILL) { log.error("KILL " + total.toFixed(4) + " S:" + sess + " W:" + sW + " L:" + sL); game.stop(); return; } /* === COOLDOWN === */ if (mode === 'COOL') { coolLeft--; if (coolLeft <= 0) { sess++; startSession(); } game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; total += pf; }); return; } /* === CHECK TRAIL / SL === */ if (sn > pk) pk = sn; if (pk >= TACT) trailOn = true; if (trailOn && sn <= pk - TRAIL) { sW++; log.success("TRAIL S" + sess + " +" + sn.toFixed(4) + " pk:" + pk.toFixed(4) + " | Total:" + total.toFixed(4) + " W:" + sW); startCooldown(); game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; total += pf; }); return; } if (sn <= -SL) { sL++; log.error("SL S" + sess + " " + sn.toFixed(4) + " | Total:" + total.toFixed(4) + " L:" + sL); startCooldown(); game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; total += pf; }); return; } /* === GHOST PHASE === */ if (mode === 'GHOST') { g++; if (g >= ghostTarget) { mode = 'HUNT'; hN = 0; } game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; sn += pf; total += pf; }); return; } /* === HUNT PHASE === */ var b = B; if (hN >= 5 && hN < 10) b = B * 2; if (hN >= 10) b = B * 4; b = jitter(b); var t = T; /* Payout jitter: randomly nudge target ±0.5 */ var payJitter = (Math.random() - 0.5) * 1.0; t = Math.max(2.00, T + payJitter); t = parseFloat(t.toFixed(2)); log.info("S" + sess + " H" + (hN+1) + " B:" + b.toFixed(4) + " x" + t + (trailOn ? " T@" + (pk-TRAIL).toFixed(3) : "")); if (rd % 50 === 0) { var real = currency.amount - config.initial_bal.value; log.info("R:" + rd + " S" + sess + " sn:" + sn.toFixed(4) + " total:" + total.toFixed(4) + " real:" + real.toFixed(4) + " W:" + sW + " L:" + sL); } game.bet(b, t).then(function(payout) { var won = payout > 1; var pf = won ? (b * t) - b : -b; sn += pf; total += pf; if (won) { hits++; log.success("HIT +" + pf.toFixed(4) + " sn:" + sn.toFixed(4) + " total:" + total.toFixed(4)); /* >>> GHOST BETWEEN HITS <<< */ mode = 'GHOST'; g = 0; hN = 0; ghostTarget = randGhost(true); } else { hN++; if (hN >= HMAX) { mode = 'GHOST'; g = 0; hN = 0; ghostTarget = randGhost(false); log.error("TIMEOUT > Ghost " + ghostTarget); } } }); }; } Optimization & Custom Setups: These settings worked for me, but every bankroll is different. If you want to dive deeper into the parameters or need help with optimization for high-volume targets, feel free to send me a PM. I’m happy to discuss the math and help you fine-tune it. If you want to explore more profitable scripts for Crash or other games, or if you need help fine-tuning this engine for large bankrolls, feel free to reach out. Serious inquiries can contact me at: [email protected]. Link to comment Share on other sites More sharing options...
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