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Skele

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Skele last won the day on May 12

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  1. codes are always gone within a few minutes at best. After wagering a little over 3 mill at BC, i don't think there are any strategies that are always going to be profitable for people consistently. Really there are ones that seem like they are profitable more consistently than others, but there are still going to be days where you lose your ass doing them. Some of my best days were honestly when i would play manually on like limbo, or coin flip. Just watching the patterns and hoping that they would repeat. I was able to cash out a couple grand starting from like 50$ on both of them, but that is by no means consistent its just variance and luck. Any pattern you think you find is really just coincidence or should be anyway, because prior outcomes technically do not affect the chances of the current one. That being said they are still just hashing a seed, so it isn't going to be completely random, so maybe you will get lucky and notice something that you can get to repeat. If that happens, just don't change your seed lol.
  2. Nothing about a gambling site, which is recreational, is urgent. Needing someone else to write you a script when there are plenty of examples on the forums already, not to mention scripts out there on the forum that can already do this, is a want not a need, and should be treated as such, but i suggest you look around a little more because there are already solutions out there that will work for this.
  3. why are you waiting until the game has been removed from the site for well over a year to now complain about it?
  4. How long ago did BC change the autobet behavior to instead of stopping when there wasn't enough money to place the next bet (this is the has been the behavior for years the entire time i have been playing in fact), to the scammy behavior they have now, which is instead of stopping so you can make an informed decision it will just go ahead and bet everything you have left? This is fucked behavior and its fairly new. It doesn't make sense that if the autobet should be trying to plays a 90$ bet, but only has 30$, that it will just go ahead and place the 30$ instead. That is them deciding on my bet size for me and not it doing as i had dictated. I mean they have already taken almost all of the reasons to even look in this casino's direction away. Now they are going to try to scam the little guy out of their last few dollars with this bullshit type of stunt?
  5. Skele

    Skip step crash

    @Horlique2 var config = { baseBet: { label: "base bet", value: 0.1, type: "number" }, payout: { label: "payout", value: 1.5, type: "number" }, waitReds: { label: "wait for reds to start:", value: 3, type: "number" }, betMultiplier: { label: "on loss multiplier", value: 3, type:"number" }, stopLossPercentage: { label: "Percentage of bankroll to lose before stop.", value: 75, type: "number"}, cheatSheet: { label: "Payout/NumReds, 2/5, 10/20, 100/200, 1000,2000", type: "title" }, }; var numReds = 0; var numAttemps = 0; var ringNumber = 1; var loadedHistory = false; var stopLossAmount = 0; var amountLostSinceLastWin = 0; var originalbalance = currency.amount; var runningbalance = currency.amount; function main() { var target = config.payout.value * 100; var currentBet = (config.baseBet.value ==0 ) ? (runningbalance * 0.005) : config.baseBet.value; game.onBet = function () { if(!loadedHistory) { loadedHistory = true; for(i=19; i >= 0; i--) { let crashValue = game.history[i].crash; if(crashValue < target) { numReds++; } else { numReds = 0; } } } else { let cv = game.history[0].crash; if(cv < target) { numReds++; } else { numReds = 0; } } log.success("the redcount is " + numReds); if(numReds > config.waitReds.value) { if(numAttemps == 0) { stopLossAmount = currency.amount * config.stopLossPercentage } numAttemps++; if(numAttemps % (config.waitReds.value/2) == 0) { ringNumber++; } log.success("We are betting " + currentBet); game.bet(currentBet, config.payout.value).then(function (payout) { runningbalance -= currentBet; if (payout > 1) { runningbalance += currentBet * config.payout.value log.success("you won after " + numAttemps + " attempts."); numAttemps = 0; numReds=0; ringNumber = 1; stopLossAmount = 0; amountLostSinceLastWin = 0; currentBet = runningbalance * 0.005; } else { amountLostSinceLastWin += currentBet; currentBet *= config.betMultiplier.value; log.error( "We lost, attempt " + numAttemps + " on ring " + ringNumber + " current redCount is: " + numReds + "."); if((amountLostSinceLastWin + currentBet) > stopLossAmount) { log.error("We have lost " + config.stopLossPercentage.value +"% so we are going to stop."); game.start(); } } }); } else { log.success('Number of current red games is ' + numReds + ' so we will continue waiting.'); } }; }
  6. Skele

    Skip step crash

    @Horlique2 Whats your telegram and i can get that for you.
  7. So the violation was using a coin drop script, are you saying you do not use a script? If you have then your stealing from the other players, and you would have gone against the terms of service. I would expect them to give your deposit back though, but would guess they would hold on to the other coin presumably because it was claimed in coin drops where they thought a script was used.
  8. why not try just creating your own content.
  9. This is a bastardization of my script with a bunch if hard coded values, why wouldn't you just make the increase in bet value a function of the number of losses, instead of hard coding all of those in there? Smh this is why AI will ruine the few thinking people this world has left.
  10. Skele

    Skip step crash

    @Jsastzrjoyb @dramdani I realize this is kind of an old thread but did you guys get the help you needed with your scripts
  11. Nope your reference is going to be writing out properties to their log function if you want to keep it in their sandbox environment. The only documentation. Is the few paragraphs in the scripting menu.
  12. The easiest way to do this is to use game.history, that property is an array of the last 20 games and their results. Here is an simple example you can throw right into the crash script are and play with. Note that if you want only the previous game is will always be at index 0 of history. so game.history[0].crash is the value you want but noticed it is actually 100x larger than what is displayed but with no decimal. I trust you should be able to take it from here. var config = { baseBet: { label: "base bet", value: 0.1, type: "number" }, payout: { label: "payout", value: 10, type: "number" }, stopLossPercentage: { label: "Percentage of bankroll to lose before stop.", value: 75, type: "number"} }; function main() { var target = config.payout.value * 100; var currentBet = config.baseBet.value; game.onBet = function () { var balance = currency.amount; var minBet = currency.minAmount; var maxBet = currency.maxAmount; for(i=19; i >= 0; i--) { let crashValue = game.history[i].crash; log.info(crashValue); } if(true) { // short circuiting this so that it doesn't actually bet put adding the bet and result handling for an example. return; } game.bet(config.bet.value, config.payout.value).then(function(payout) { if(payout > 1) { log.success("We won, payout " + payout + "X!"); } else { log.error("We lost, payout " + payout + "X!"); } }); } }
  13. i am working on it give me a few minutes. Here you go i made sure it loaded but that was all the validation i did really. So make sure the logic is still correct and good luck. var config = { betTitle:{ label: 'Bets', type: 'title' }, baseBet: { label: 'Base Bet', value: currency.amount * 0.00000100 , type: 'number' }, payoutTitle: { label: 'Payout Section (There is a high and a low value, when set a random value will be chosen between these numbers)', type: 'title' }, chanceLow: { label: 'percentage change to set payout low', value: 45, type: 'number' }, chanceHigh: { label: 'percentage change to set payout high', value: 55, type: 'number' }, stoppingConditions: { label: 'Stopping Conditions', type: 'title' }, targetProfit: { label: 'Target Profit', type: 'number', value: currency.amount * 1.05 } }; var base = config.baseBet.value; var base2 = base; var chance = 50; var nextbet = base; var targetprofit = config.targetProfit.value; var ppc = 1.005; var tg = base; var mt = 1; var bethigh = false; var balmax = currency.amount * 1.001; var previousbet = nextbet; var startingBalance = currency.amount; var runningBalance = currency.amount; function main() { game.onBet = function(){ // this random function will return a number between 1 and 3 inclusively so (1,2,3) if that is not the desired behavior you should modify the inputs. if(GetRandomInt(1, 3) % 2 == 0) { bethigh = true; } else { bethigh = false; } chance = GetRandomInt(config.chanceLow.value, config.chanceHigh.value); log.info("Multi: " + mt); if((runningBalance - startingBalance) >= config.targetProfit.value) { game.stop(); log.info(""); log.info(""); log.info(">>> Profit reached: " + profit.toFixed(8)); log.info(""); log.info(""); } game.bet(nextbet, (99.00/chance)).then(function(payout) { // also making the assumption here that profit is supposed to be the profit just from the last bet. So a loss should be -betamount and a win would be betamount * payout - betamout // if this is not the case and you wanted a running netProfit you will have to add that in yourself to track it as the balance value is only ever accurate when the script initially starts. its like a snap shot. let profit = currentBet * config.payout.value - currentBet; // Didn't see this declared anywhere just used below so i am initializing it before the nextbet is modified previousbet = nextbet; runningBalance -= previousbet; if(payout > 1) { runningBalance += previousbet * payout; if(profit >= tg) { tg = profit * ppc; nextbet = base2; } else { if(profit >= 0) { mt = 1; } else { mt = -1; } nextbet = profit * mt * 0.15 + base; } } else { if(profit >= 0) { mt = 1; } else { mt =- 1; } nextbet = previousbet * (chance/25); if( nextbet >= profit) { base = previousbet * 0.1 + base } } if(runningBalance >= balmax) { balmax = runningBalance * 1.001 nextbet = base2 log.info("balmax: " + balmax) } }) } } function GetRandomInt(min, max) { var retValue = Math.floor(Math.random() * (max - min)) + min; return retValue; } function GetRandomFloat(min, max) { var retValue = Math.parseFloat((Math.floor(Math.random() * (max - min)) + min).toFixed(4)); return retValue; }
  14. @Sjjmhwpenyb hit me up on telegram.
  15. yeah it interacting with the UI doesn't matter to me either, i already recreate limbo's UI for when i am on shuffle. so it wouldn't be hard at all actually to just reuse that stuff. And this method should work for all the games i would imagine. Except for maybe beauties. Hit me up on TG. @skele69 @Sjjmhwpenyb
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